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Psycholog

Psycholog

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Devlog

  • Devlog #2: How to deal with multiple endings (continued)
    July 08, 2025 by Nimavoha Interactive#Psycholog
    A couple days ago I wrote about how players of Psycholog didn't reach the alternative endings I had so elaborately crafted (to my mind, that is). First attempt at solution As soon as I identified this... Continue reading
  • Devlog #1: How to deal with multiple endings?
    July 05, 2025 by Nimavoha Interactive
    A major part of PSYCHOLOG is taken up by dialogue. This makes sense, given that's what therapists do: talk. But interspersed between treatment sessions are other scenes, featuring point-and-click game... Continue reading
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