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Psycholog
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Devlog #2: How to deal with multiple endings (continued)
July 08, 2025
by
Nimavoha Interactive
#Psycholog
A couple days ago I wrote about how players of Psycholog didn't reach the alternative endings I had so elaborately crafted (to my mind, that is). First attempt at solution As soon as I identified this...
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Devlog #1: How to deal with multiple endings?
July 05, 2025
by
Nimavoha Interactive
A major part of PSYCHOLOG is taken up by dialogue. This makes sense, given that's what therapists do: talk. But interspersed between treatment sessions are other scenes, featuring point-and-click game...
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